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Features
* Platform independent
* Rendering engine    independent
* Multi-Threaded
* Compression support
* Fractal enhancer
* Terrain deformation
* Collision detection
* Constant and
   controlable
   memory usage
* CLOD advantage
* Supports DEM,
   GeoTIFF, RAW, PNG

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Cloddy Technology
A complete Software Development Kit (SDK) available in C++, C# and Java for creating,
managing and rendering terrains of any kind in realtime applications!


Terrains are no bottlenecks anymore. The Cloddy Technology speeds up your applications, reduces memory usage, enhances visualization and lets you take control of deformation, collision detection, path finding, street mapping, 3D object placing and a lot more.
News
[August, 2009] > Making Games Magazine 03/2009
An article from Matthias Schwinn and Stefan Kraus, both CEOs at BiteTheBytes GbR, about terrains in modern games. It explains what problems occur when creation and visualization of terrains come into
question for realtime applications like games and what kind of solutions
exist for rendering extremely huge and detailed terrains.




[August, 14th] > New web-site launched
We have redesigned the entire web-site with new content. More content like screenshots and videos will be posted within the next few weeks.